Let’s use IntelliJ as a game engine, just because we can
Alexander Chatzizacharias turned IntelliJ IDEA into a makeshift game engine, using its plugin platform to implement game logic, render sprites, handle physics, and even battle rogue mutable variables. The result is an absurdly fun experiment that combines head-scratching moments with “aha!” breakthroughs—and a healthy dose of plain stupidity.
This lighthearted session shows how a spark of curiosity (and a sense of mischief) can push your tools beyond their intended use, leading to unexpected innovations and plenty of laughs. If you believe the best projects come from playful tinkering, get ready to chuckle, learn, and maybe start your own offbeat experiment.
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